It’s been a while since my last post. That doesn’t mean that things aren’t happening with the playtest, though. Here’s what we’re looking at:
I’m starting two play tracks next week, each running for three sessions, the first on successive Mondays, and the second on successive Fridays. I’ve asked my playtesters to pick either Mondays or Fridays, and to tell me what characters they’re going to play. I’ve heard back from about half so far.
I’m creating two adventures, each set to run three sessions, and customizing them to the characters to make sure we can let them strut their stuff (and, incidentally, stress test the rules that apply to them). I should have those finished up this weekend.
After each session, I’ll post an account of what went on, what neat things we found we could do with the rules, and anything else that seems to merit conversation.
In the meantime, there are some other folks out there writing about the playtest, as well. You should check out these links:
Here we go: last of the supernatural characters we’ve created. This is Gerhardt Rothman, a policeman with a dark secret he’s trying to hide from.
I’m working on putting together actual play sessions starting next week, so I hope to have some reports on the actual games around then. I’m going to set the adventures in Magical Winnipeg, and will be brainstorming this weekend. I need to create two separate adventures, each of which may take one or two sessions to play out, because of the size of the group. I’d like to tailor each adventure to the group playing it, but I’m not sure how workable that’s going to be in the time I’ve got.
Anyway, the actual playing is coming up. Stay tuned.
Got another of the characters in my e-mail a few minutes ago. It’s almost midnight here, so it’s kind of fitting that I introduce you to Elaine De La Roche, who’s working really hard not to bite you in the neck.
For those of you keeping score at home, we’ve got one more character to go. I’ll post that one as soon as it arrives.
Last night I held another character creation session. Only one of my players was able to make it, and it was the only night he was able to make this week. So, I created another character alongside him, and we used the character I had created on Monday night – Crazy Tom – to fill out our novels and guest star roles. It worked fine, but Tom’s novel’s getting crazy long.
Here are the folks we came up with last night:
Matthew Cross, star university athlete with an inside line on death.
Paul Roman, our first spellslinger, who has a few… issues.
Tonight was the first supernatural character creation session. It went very well. I had four people attend this evening, and we came up with five characters. Two of the character concepts did not fit the structure of the Supernatural Stunts chapter, but they were both very easy to house-rule in. Took maybe five minutes of discussion, total. I like that sort of robustness in a system.
What were they? One was a ghost, which winds up with a 0 Refresh Rate after all the required stunts. Easy enough to make one of the stunts optional, giving the player a Refresh of 1, and therefor a playable character. The other was a ghoul, which necessitated creating a new permission and deciding what other powers he should have. Easy. Done.
The rules so far stick very close to canon, but have a flexibility that easily allows one to extrapolate and house-rule things. With a little bit of thought and comparison, it’s easy to fit pretty much any concept that fits in the Dresdenverse into the structure and build it for a PC.
So, as a treat for those of you who have been waiting, here’s the first supernatural character to be posted. It’s a supernatural remix of Crazy Tom, one of my mundane characters. I did this to see how the system handled it. I wound up with an interesting pair of characters – supernatural Crazy Tom is more powerful, but mundane Crazy Tom is more resourceful. I like it.
Have a look.
Mine is the chase and the luck of the draw Yours is the iron hand of the state Yours is the book, the bell and the rope Mine is the Gamblers fate