STORY – Day Three

So, it’s over.

Today was just as long as the previous two, but parts of it dragged more for me. This was simply because more of today’s topics dealt with things more specific to screenwriting than novel writing. Not that the ideas presented were not useful; they just really emphasized the screen over the page. Still, ideas about dramatizing exposition and events, minimizing and pacing dialogue, and developing subtext have real application in all storytelling.

But it was less directly applicable to me, and so seemed to go on longer.

Also, the food court at the venue was closed today, meaning the lunch break was a little more frantic, which meant it wasn’t as much of a break.

I sound like I’m complaining, don’t I? That’s not my intent. But three long days of lectures – even lectures on a subject you love by a fantastic speaker – are very tiring.

The viewing of Casablanca was everything I had hoped it to be. It illuminated a number of key concepts, and showed how the pieces fit together. 

It also highlighted what a deep, rich movie it is.

Tomorrow, I’m going to take a look at my list of what I wanted out of the seminar and see if I got everything – tonight, I’m still a little to close to it. And tired.

I do want to say three last things.

First, what Robert McKee teaches is not difficult on a conceptual level. Learning the form and structure and techniques he teaches isn’t hard. But it opens up a whole depth and breadth of possibility and complexity – once the basics are down, you’ve got a lifetime ahead of you of working to master the form.

Second, Mr. McKee’s seminar (and book) will not fix your writing. It won’t fix anything. But it gives you a set of tools that you can use to fix your writing. It’s not magic. It’s a recipe for hard work to get better. Work that you have to do yourself.

And by you, I mean me.

Third, I shook Mr. McKee’s hand and thanked him for the seminar, and told him how much I enjoyed it. And he said to me, “Do something great with it.”

So, y’know, no pressure.

STORY – Day Two

Another very full day, and my head is buzzing.

The group seems to be relaxing a little more in the seminars; there’s more response to Mr. McKee’s jokes and questions, a little more conversation among attendees at the breaks, and just generally a looser feeling.

The subject matter is tightening up, though, getting into more specifics of the craft of building stories. Three-act structure, building mystery and suspense and dramatic irony, the principle of antagonism, handling exposition, stuff like that.

I don’t know how the man does it. My energy is flagging by the end of the day, and all I’m doing is sitting, listening, and taking notes*. He’s lecturing the entire time I’m sitting in the seats, and he’s still lively and energetic and interesting at the end of the day. A testimony to his stamina and the passion he has for the subject**.

The passion’s contagious. I’ve got a number of new ideas for my writing projects from the seminar, and I’m so eager to use them that I spent last evening, and plan to spend this evening, putting some of what I’ve learned into practice.

A friend of mine once told me that he tries to pick the moment in a seminar or session when he’s got his money’s worth. Sometimes it comes early, sometimes it comes late, and sometimes it doesn’t come at all. It’s a way to evaluate, on the fly, how much value the seminar has for you.

My moment came today, during the afternoon, when it finally clicked for me why the novel and a half that I’ve written so far weren’t working the way I wanted them to. I know how to fix it, too. I’m just not sure it’s worth the time to go back to that when I have a couple new ideas that I could start fresh with, and avoid those mistakes.

Anyway, one day to go, and half of that is going to be watching Casablanca, which I’m really looking forward to. Seeing all the pieces laid out on the workbench is no substitute for seeing how it all fits together in a working movie.

 

 

*Not as many notes as I had feared; I’ve got the book, and that covers a bunch of stuff. And a lot of the lecture is paraphrasing basic principles to make sure the point sinks home. And there are a lot of examples to illuminate the principles, and stories to keep everyone’s interest up. 

 

**I’ve used the word “passion” a coupe of times talking about Robert Mckee. Maybe it sounds melodramatic, but that’s one of is defining characteristics, at least during the seminar.

STORY – Day One

Wow.  That’s a long day.

Got to the venue just after 7:30 and registered. That was pretty early, so I got to hang out in the lobby for a while before finding a seat in the auditorium. And the session went a little long, so I was over there for about 13 hours in all. 

A long day.

And how was it?

I liked it. 

Robert McKee is intensely passionate about story as an art form. His love of it comes out in his presentation, as he swings from topic to topic and anecdote to anecdote. He is, by turns, gleeful and wrathful, frank and teasing. He draws you in and invites you to share his love of story.

He can be a real martinet about anything that disrupts the flow of his lectures – tardiness, cell phones, talking. His explanation is simple and harsh: he doesn’t want some attendees wasting the time of the other attendees. A laudable goal, in my opinion.

There’s a lot of material, and some real depth to the subject, and he’s got it all at his fingertips. He’s obviously been delivering this seminar long enough that he’s got most of it memorized, and needs to check his notes mainly to pull back to the main point when he follows a tangent or anecdote a little far afield. In short, he displays a complete mastery of the subject matter.

And what did we cover today? The basics. Things like discussing definitions so that we were all working from a shared vocabulary, and talking about what story is, what it isn’t, why there isn’t enough good story around, how story relates to the setting and characters and meaning and audience, and how to write from inside your characters.

Interspersed with this was a wide range of social and philosophical and political commentary, along with stories from the world of screenwriting. These are interesting and entertaining. In fact, his presentation reminds me of video I’ve seen of Richard Bandler, one of the developers of NLP, giving a seminar – he wove in stories and jokes and digressions until he had the right comfort level instilled in the audience, then moved on to the subject matter at hand.

And there’s a fair bit of profanity woven into the presentation. He explains that away by saying that there’s a part of him who is still a twelve-year-old boy that enjoys talking dirty in public.

One day in, and I’ve already got a number of ideas about how to move ahead on some of my writing projects. And the desire to do so. I’m going to try and make a start tonight, but I don’t know that I’ll get much done.

As I said, it was a long day.

Back in the saddle tomorrow.

STORY – Travel Day

Got up early today to catch the plane to Vancouver.  I realized yesterday that it had been a long, long time – better than ten years – since I had flown. This was brought home to me when people at work started asking me if I had stocked up on little bottles for my shampoo, etc.

Y’know, it’s a good thing that it was people at work telling me these things. If it had been my friends, they would have taken terrible advantage of my ignorance.

That said, the flight was pretty routine. Security took a little time to get through, and they swabbed my computer to test for “bad chemicals,” and the airline didn’t have any free food or drinks, but I got a window seat and I spent the flight listening to Night and Day by Robert B. Parker on my iPod. It was good.

And wow, was it something of a challenge to find my way out of the Vancouver airport. But I did. And then got a ride in a cab to the hotel, along with an earful about how much the Olympics are costing the taxpayers, and how expensive it is to operate a cab.

At the hotel, my room wasn’t ready. I hadn’t expected it to be, as it was only 10:00 a.m. and check-in time was 3:00 p.m. I really just wanted to drop my suitcase off and take a walk around the downtown. Still, they were very apologetic, and I wound up (when I returned from the walk), upgraded to an executive room, free of charge. Nice folks here at the Ramada. They also loaded me up with a tourist map and pointed out some things I should see.

And then on to my walk. I first scouted the venue for the seminar, to make sure I know where I’m going tomorrow. It’s about a three-minute walk from the door of the hotel, and looks pretty nice, though the actual auditorium was closed and I couldn’t check it out. I like being that close to it.

So, then on to a walk. I saw Chinatown, and the Steam Clock in Gastown, and the waterfront, and lots of the downtown area of the city. On the way in from the airport, I had been surprised at how much greenery there was everywhere. Less of that in the downtown area, but still some nice little parks*. The streets seem more claustrophobic than Winnipeg, mainly because there’s more tall buildings and hills.

Oy, the hills. Living in a city that’s flat as a table doesn’t prepare you for walking the streets of Vancouver. And it’s pretty hot here, today – it was about 28 C around noon. That made me pretty happy when I got back to the hotel and found out about the upgrade, which includes free water in the room.

So, now I’ve been resting up before meeting my cousin for dinner. Apparently the restaurant is about seven blocks away, which is a pretty nice walk. I’m meeting him at 6:30, so I’m gonna jump in the shower now and head out at 6:00.

And then back to the hotel to bed. Another early morning tomorrow.

EDIT

Just got back from Sanafir. Three things to know:

  1. My brain keeps wanting to call it Sarafin, blending seraphim and paraffin into some sort of wax angel in my head.
  2. Tough to find. I walked past it three times, and finally had to ask someone. No real outside signage.
  3. The food and the service are both amazingly good. Heartily recommended.

 

*I almost got high on the pot smoke coming off Victory Park as I walked by.

STORY – Expectations and Objectives

I leave tomorrow morning at 8:00 local time for Vancouver, and the STORY seminar. I’m really looking forward to it.

Something I like to do with seminars of this nature is to set out what I want out of the event; that way, I know if I’m getting what I want, and I can determine if it was worth the time, effort, and expense.

So, what do I want out of this trip?

  • A better understanding of the underlying structures of story as put forth in the book. I primarily write short stories, with a single completed novel and half of another novel, and I find that thinking about things as Acts and Scenes and Beats doesn’t come naturally to me.
  • A better example of the way the elements discussed in the book work together to form the whole. There are tons of examples of each individual idea in the book, but they’re drawn from a number of different sources to illustrate individual points. The seminar features a stop-and-start viewing of Casablanca to analyze the movie scene-by-scene in light of the principles presented in class.
  • Discussion about the various points. Books are great, but a live tutorial session illuminates so many more elements of the material.
  • A renewed passion for writing. I’ve been a little bogged down, mentally, and really want this to recharge my batteries and get me excited about writing again.
  • Inspiration about the central conflict in a novel I’m working on. I’ve got a good idea for setting, some good characters, some interesting scenes, but no actual PLOT yet.
  • See a little of Vancouver. I’ve got most of a day to walk around, and the hotel is near the waterfront, and Chinatown, and Gastown. I’ve never been to Vancouver, so I’ll be a bit of a tourist.
  • Have dinner with my cousin. He lives there, and we’re going to a place called Sanafir. Once you get past the annoying (but pretty) intro, it looks like interesting food.

And for those who care about these things, I settled on two spiral-bound notebooks and a set of gel pens.

Dateline – Storm Point

Another Storm Point session this past Sunday. Almost a full house – Dan couldn’t make it, so Milo used the magical plot device we had set up last session to vanish into the Feywild.

This session saw the group make it to the temple in the Trembling Wood. They ran afoul of two patrols while trying to sneak up on the temple, but managed to dispatch them without raising the alert level of the temple inhabitants.

For the patrols, I used a mix of different humanoid creatures: a gnoll huntmaster, an orc berserker, two hobgoblin soldiers, and two dark creepers*. The reason for the mix was to show that the shadar-kai are indeed drawing together disparate tribes of humanoids and getting them to cooperate, which point my players picked up on very nicely.

The first encounter came as they were resting. The group has set up a standard procedure for finding a camping spot each night, running it as a skill challenge with each party member contributing from his expertise. The fact that the group actually asks for a skill challenge makes me think that the skill challenge rules are a good idea. I run it as a complexity 1 challenge of the party’s level, and award experience accordingly. I also use the results to give me an idea of how camouflaged and safe the site is.

Well, the gnoll huntmaster spotted them resting inside a partially-buried eladrin house in the middle of the night, and the fight was on. The party was going to (I think) use the natural choke point of the house’s doorway to control the fight (which may not have worked all that well), but one of them ran outside to fight, and that plan was done for. That turned the choke point to the patrol’s advantage, as the dark creepers tied folks up blocking the door and taking opportunity attacks at those trying to squeeze past.

Still, they managed to defeat the patrol in a flurry of very silly roleplaying**. Once the fight was done, they relocated their camp (another skill challenge) and holed up again.

The next day was spent trying to find the temple without alerting the temple. This was a longer skill challenge (complexity 3), and saw some creative use of skills, including using Bluff to lay false sign to divert the patrols. Unfortunately, they got two failures in the first four rolls, which triggered an ambush by a patrol.

I was a bit of a bastard setting this one up, placing the characters along a deep stream, surrounded by the orc, the hobgoblins, and the dark creepers. The gnoll was on a hill with good cover across the stream, and focused his attacks on enemies that were adjacent to multiple monsters, earning extra damage. The eladrin ranger fey stepped across the swift-running stream to fight the gnoll on his own, which created a kind of interesting side battle, while the rest of the party dealt with the melee combatants. There were some good moments, including a the dragonborn rogue stumbling blindly into the stream after a dark creeper blew up in his face.

We left the game with the party looking out on the overgrown eladrin villa, surrounded by blighted plants, that is being used as a temple by the shadar-kai in their army-building endeavours. Next session, they start their infiltration.

*1,025 xp, a level 5 encounter for 5 characters.

**Wherein it was determined that the only word in the dark creeper language is, “stabby.” Only pitch and intonation allow one to interpret meaning. Also, the hapless orc berserker’s name was Kevin.

Robert McKee – STORY

Have you heard about this guy?

I had heard mention of him, then I picked up his book, STORY.

Actually, I went looking everywhere for the book, because I had heard it was good. I couldn’t find it locally. I was getting ready to break down and order it online, but then, in a box that I hadn’t looked at in some time, I found that I had actually bought it some months before and never started reading it.

I started reading the book and was amazed. Not that everything he said in it was a revelation, but he managed to bring to consciousness a number of things that I was doing instinctively, which gave me a greater understanding of the writing process. He provided a structure and vocabulary in a number of areas where I lacked it, allowing me to think in a clearer, more methodical way about how I built stories.

And how to make stories work.

He gives a number of seminars each year, all over the world. Inspired by my friend, Michael, who made one of his dreams come true last summer by walking the pilgrimage to Santiago, I decided that I was going to attend one. This year, he’s only doing one in Canada, and that’s in Vancouver. It starts this coming Friday, and I’m going to be there.

I’m really very excited.

Each of the three days of the session is apparently almost twelve hours long, but I’m going to try and update this blog each day for anyone interested in what’s going on.

Tonight, I have to go find a good notebook (or notebooks; the woman organizing the seminar said she filled three yellow legal pads when she took the seminar) and some nice pens.

I like shopping for stationery.

Post Tenebras Lux Report

We had a full house for the Post Tenebras Lux game this past Friday night. All six players were able to make it. This is twice in a row, and I’m starting to feel a little spoiled.

Things picked up in the dining hall of the barrow, just after the ghoul fight from last session. As people started taking stock of how their characters were doing and how their resources were holding out, and looking at the time limit they had in the barrow (it disappears when the moon sets, and they weren’t sure where it goes), I decided that they were pretty depleted. Now, I had three encounters left to run – one of which they had bypassed by choosing the path inside the barrow that they had, and one of which was in a secret room. The bypassed one was a level 3 encounter, and the secret room encounter was level 4. They might have been able to handle both encounters, but it would have been tight.

The real catch was the set-piece encounter, which was to take place in the ruined throne room*, was with two harpies and three shadow hounds**. I wasn’t sure they would be able to handle both it and one of the other encounters. To advance the story goals, they had to see the stuff in the throne room, and I really wanted to try out that battle.

So, what I decided to do was lead them to the throne room and that climactic battle, then have the barrow start to collapse, in true action-movie purity, while they race out. If they decided to run out the way they came, fine. But if they went out the other way, they were going to have to face the level 3 encounter they had bypassed***.

Well, the fight in the throne room was pretty nasty. The avenger managed to kill a shadow hound on his first turn, thanks to two criticals, a nice application of power, and the right magic item. I started to fear that the encounter was going to be too easy.

Then the harpies started up.

One would use alluring song to pull the characters into the middle of the room, and the other would use deadly screech to damage and daze them. This worked amazingly well, though it was a little hard on the shadow hounds, who were not immune to these powers. In fact, the harpies managed to deal the death blows to two of the three hounds. And, of course, the harpies stayed airborne so as to deny melee attacks.

There was some interesting acrobatics, some real frustration with the teleporting shadow hounds, and a number of total desperation moves, but the party succeeded. I think one or two of the characters were out of healing surges by this time.

After the battle, they took a look around the throne room, and found, beneath a pillar that had collapsed onto one of the thrones, the mummified body of either a shifter or a lycanthrope in rich, rotted garb, nailed to the stone throne by a large black iron spike through his chest. The spike was marked with the symbol of the Chained God that they had also seen as a mosaic on the floor of a room in the ruins of Rivenroar****, and seemed to be pinning the man’s spirit to the place, as well as his body. And his spirit had decayed as badly has his body.

They tried to pull the spike out, but failed (and the paladin lost a healing surge to its the dark magic), so they resorted to attacking the spike with a sunblade, which sheared it right in half. Of course, this is when the mound began to collapse*****, and they had to flee.

I ran the escape as a series of skill checks, with Athletics checks to stay ahead of the collapse and Endurance checks to keep running in the uphill spiral. Failures of the Athletics checks had those characters falling behind, while failures of the Endurance checks cost healing surges. This added a little dramatic tension to the scene, rather than just having me describe the escape, and I think it worked well. In future, I think I would borrow an idea from the skill challenge rules, and let players make a case for using some other skills to assist, but I came up with this on the fly, so I didn’t think of it in time.

Anyway, they made it back to Witchcross, received the thanks of the Eth Speaker for cleansing the site of the corruption that had claimed it, and started making plans to head down to the Thornwaste, where they have heard that the nomad tribes are getting restless, and lights have been seen in the Lion Tower of the Ghostlord. But I think they’re going to stay in Brindol for a week or so, to take advantage of the market fair coming up.

All in all, a nice conclusion to the adventure, and a solid starting point for the next one.

 

 

*I’ve been calling this a barrow, but really it’s a howe, in that it was a mounded dwelling, not a mounded grave. For those of you who like picking nits.

**1,250 xp, a level 5 encounter for 6 characters.

***Four phantom warriors and a spectre, 875 xp. Considering the devastating effect a party with a cleric, a paladin, and an avenger have on undead, I thought it was pretty good odds for them.

****And this debuted my ongoing storyline.

*****Apparently, it was a load-bearing cursed item.

World Wide Dungeons & Dragons Game Day – Monster Manual 2 – Postmortem

Last Saturday, I ran the World Wide Dungeons & Dragons Game Day adventure Into the Silver Caves at Imagine Games here in Winnipeg as part of the launch for the Monster Manual 2. We had a really nice turnout – I had two full tables of five players each to run. Unfortunately, because of some delays, neither group made it all the way through the adventure.

That said, each group made it through the first two encounters, which means they got to fight the rust monsters* and deal with the escaping kobold wyrmpriest**. We didn’t get to do the extended skill challenge that made up the third encounter, and I’ve got mixed feelings about that***. The final battle, while it looked interesting, didn’t really introduce all that much new stuff, so I’m fine with having missed it.

Despite the delays and the unfinished adventures, each group got in about two-and-a-quarter to two-and-a-half hours of play, which is not too shabby. And everyone seemed to have fun. And one player even managed to find a very lucky d20 in the communal pile we were using, which he bought immediately after the game.

So, thanks to everyone who came out to play with me. I hope you had as much fun as I did. And it was nice to meet a couple of folks who read the blog.

Next World Wide Game Day looks to be in September. Get ready.

 

 

*Wow, the fear these instill, not in the characters, but in the players! “It’s gonna eat my stuff!”

**The second group managed to bring her down, but it was just one character facing the harpy while the others were tied up with orcs and drakes, so he let the harpy escape with the book. What the hell am I talking about? Well, obviously you haven’t played the adventure.

***After using them extensively in play, I am shying away from the formalized skill challenges, and leaning more toward using a more free-form structure for them. That said, it’s nice to see something like that make it into an official demo adventure.

My Left Footloose, Again

So, a long time ago, I posted about a site created by some friends of mine called My Left Footloose. It’s a fun site and, after some initial growing pains, is now going great guns. The more observant among you will notice that I’ve added their RSS feed in the right sidebar.

Why this renewed attention?

Well, now I’m one of their official writers and editors.

So, I encourage you to go check them out. Not just because they’re great people, and not just because I’m doing some writing for them.

Go check them out because the site is a lot of fun.

End of commercial.