Last Saturday, I ran the World Wide Dungeons & Dragons Game Day adventure Into the Silver Caves at Imagine Games here in Winnipeg as part of the launch for the Monster Manual 2. We had a really nice turnout – I had two full tables of five players each to run. Unfortunately, because of some delays, neither group made it all the way through the adventure.
That said, each group made it through the first two encounters, which means they got to fight the rust monsters* and deal with the escaping kobold wyrmpriest**. We didn’t get to do the extended skill challenge that made up the third encounter, and I’ve got mixed feelings about that***. The final battle, while it looked interesting, didn’t really introduce all that much new stuff, so I’m fine with having missed it.
Despite the delays and the unfinished adventures, each group got in about two-and-a-quarter to two-and-a-half hours of play, which is not too shabby. And everyone seemed to have fun. And one player even managed to find a very lucky d20 in the communal pile we were using, which he bought immediately after the game.
So, thanks to everyone who came out to play with me. I hope you had as much fun as I did. And it was nice to meet a couple of folks who read the blog.
Next World Wide Game Day looks to be in September. Get ready.
*Wow, the fear these instill, not in the characters, but in the players! “It’s gonna eat my stuff!”
**The second group managed to bring her down, but it was just one character facing the harpy while the others were tied up with orcs and drakes, so he let the harpy escape with the book. What the hell am I talking about? Well, obviously you haven’t played the adventure.
***After using them extensively in play, I am shying away from the formalized skill challenges, and leaning more toward using a more free-form structure for them. That said, it’s nice to see something like that make it into an official demo adventure.