Last weekend, I spent Saturday and Sunday at the Central Canada Comic Convention, demoing games for Imagine Games and Hobbies. It was a fun time, with lots of folks coming by to look at, talk about, and try out the games we had on display.
I brought a bunch of games ((At this point, I want to mention that I managed to pack everything into a Paladin Mission Pack and a Paladin Mission Go Bag, that I got from Darkthreads. These packs are amazing – they hold a ton of stuff, and are very easy to carry, as you’d expect in bags designed for special forces. If you’ve got a bunch of stuff to carry, I heartily recommend them.)) to show off: Castle Ravenloft, Talisman, Beowulf The Legend, Fury of Dracula, Arkham Horror, Zombie Dice, Cthulhu Dice, Fiasco, and Monty Python Fluxx. So, of course, the first game I wound up demoing was one that I hadn’t heard anything about, or knew anything about.
This was the Resident Evil Deckbuilding Game. A group of folks came over specifically to try it out, Imagine Games having got a preview demo copy, and Pedro said, “Sure. Rick, figure it out and teach it to them ((Thanks again for that, Pedro.)).” Fortunately, the game was very similar to Dominion, with a few wrinkles – less interaction with other players, and a mechanic for fighting zombies, of course. It took about half an hour to get things set up and running – and about twenty minutes of that was to sort out the various piles of cards.
But we got through that, and the people who played said that it was a pretty good game. I got called away once things were running to do some more demos.
I ran a huge number of Zombie Dice and Cthulhu Dice games – they’re just about perfect games for demoing at cons, being fast, easy, fun, and flashy with the colourful dice. A surprising runner-up for demos was Monty Python Fluxx, which again runs pretty fast – about half an hour – and is a great deal of fun.
A bigger time investment was Castle Ravenloft. It took about fifteen minutes to set up, and we ran through the introductory scenario with five players in about an hour and a half. I ran it on the easiest setting, and am glad I did, because it will chew up the characters and spit them out. Still, the group managed to recover the Icon of Ravenloft and survive, though it looked touch-and-go there for a bit.
I also managed to talk a couple of people into a demo of Fiasco that turned into a whole game. We used the Southern Town playset, and wound up with two cousins competing to sell their grandfather’s civil war memorabilia to a German businessman, with my restaurant owner inserting himself as greedy middleman. Things went to hell pretty quickly ((Of course they did. It’s Fiasco.)), and it all ended in a fiery explosion and jail time. We managed, by staying focused and moving quickly, to get through the game in a little more than an hour.
I also set up Arkham Horror for a big game on Sunday, but only one of the players who signed up ((This year, I decided to do sign-up sheets for a few sessions, to allow people to schedule a time to play, if they wanted. It was not a huge success. No one signed up for Castle Ravenloft or Fiasco, but I wound up running a session of each at different times. Four people signed up for Arkham Horror, but only one showed. As I said, not a huge success, but we still got a lot of gaming done.)) for the session showed, and that’s just not enough to make a good game. So, I apologized, and the player went back to the Gamma World table, which was running great guns.
So, all in all, a busy, fun weekend. Glad I’ve got this weekend off, though. Two busy game weekends in a row is too much for an old guy like me.