Just one set of questions today:
How do weapons and armour work? Do they just add stress levels / subtract stress levels?
Yup. The system is pretty chunky – what I mean is, there aren’t extensive weapons and armour lists. Each has four categories, rated from one to four, that tells you how many stress levels it adds or mitigates. Given how much difference a single level can sometimes make, this is about as detailed as you really need in the game. And with the idea of setting up the kinds of cinematic, rollicking action scenes you see in the novels, that’s about the level of detail you want to keep things simple and fast.
As to magic, when drawing down power do you need to roll, or do you just draw down a level equal to the relevant skill, whatever that skill is?
Once you have drawn down the power I believe you roll your control. Do you need to get a score above the power level to control it? if you donâ€™t, I presume it spills out and has unforseen effects, and may do the caster damage?
With a stress inducing spell, does it do the power level in stress points, or the level of control you have, or something else?
Okay. Quick-and-dirty breakdown of spellcasting. First, you decide how much power you want to use. If this is an evocation, you take one point of mental stress for drawing up to your Conviction skill rating, then an extra point for each level above your Conviction.If this is a thaumaturgical ritual, you don’t take that first level of mental stress, so if you stick to using power equal to or less than or equal to your conviction, actually calling the power doesn’t give you any stress for thaumaturgy.
Then, you need to beat that power down with the strength of your sovereign will and force it to do what you want. This is a Discipline roll, where you have to equal or exceed the levels of power you have called. If you don’t, you either take the difference as backlash (hurting you as either mental or physical stress) or give it to the GM as fallout (hurting the environment and maybe your buddies – this is how Harry manages to burn down buildings). How things are split up is your choice – you can be selfless and take all the damage, selfish and take none, or somewhere in between.
There are, of course, other factors, like focus items and preparation and taking extra time, that can come into the mix, but those are the basics. Basically, even a minor spellcaster with plenty of time to research and prepare can accomplish a great deal safely, while even a fully tricked-out badass wizard caught offguard can push himself over the edge pretty quickly, wearing himself out and melting his brain.
Just like in the novels.
That’s today’s questions. Keep ’em coming.