Don’t forget that this Saturday is the latest Worldwide Dungeons & Dragons Game Day, to celebrate the release of the Dungeon Master’s Guide 2. As usual, I will be at Imagine Games to run the festivities.
This game day is a little different – it’s not just an adventure to play. It’s an adventure to build. Here’s how it works:
The support package has a rough outline, monster selection, and battle map for the scenario. The participants break into two groups, each putting together a two-encounter adventure over the course of an hour. After that, the leader of each group runs the adventure for the other group. And fun, presumably, is had by all.
How many participants do I need to do the whole schtick? I’d say at least seven, with at least one of those being willing to DM. That would give each group one DM and three players (with me participating), which should be good enough. There’s enough material to run with up to 12 participants – each group having five players and one DM.
And there are freebies. Each participant is going to get the mini of the character he or she played, as well as the character sheet (and these are some nice-looking character sheets). The DM is going to get a set of the monster minis used in the game and the battle map.
What happens if we don’t get enough participants to run it this way? We’ll figure something out. If one of the participants wants to try DMing, I’ll be more than happy to walk them through the adventure creation part and let them run the adventure. Otherwise, I’ll have an adventure that I’ve put together from the material Wizards have sent out, and I’ll run that for up to five players. Depending on time and demand, I may even run it twice. Or two different ones.
Either way, it looks like it should be a fun day of gaming. I look forward to seeing some of you folks there.