Just a quick update to talk about some stuff we did withÂ Shadow of the Century over the past couple of weeks.
One of our players was not able to make it to the pitch sessionÂ ((It happens. Real life trumps games.)). She still wanted to be part of the playtest, so we created her character via e-mail this past week and the week before. She’s experienced withÂ Fate games1, so coming up with the aspects went fairly quickly. The roles went easily, as well, and we created a role and stunt – both of them Gonzo – to reflect her history as a Prana Warrior.
All the other players pitched in via e-mail to do the Crossing Paths section, and we actually finished that in just a few days, which was faster than I expected.
I also decided to try doing the Cast section with the player, and take part myself, because I had neglected to during the pitch session. But you need three people to do it properly, so I enlisted another gamer friend to help out2. I also took a little extra care explaining what we were looking for in terms of the facts for the names – there were a number of facts in the characters that aren’t all that gameable3. So, we’ve got an extra nine characters in our cast pool.
And then I spent a few nights putting together stats for the villains, and writing up a notes for the scenario. I just finished, which is good; tomorrow is our first play session of the playtest.
So look for the post about that early in the next week.
- She was in theÂ DFRPG playtest as Sydney Rae and Gerhardt Rothman, and in myÂ Feints & Gambits campaign as Rogan O’Herir.
- I could have got one of the others of the playtest group, but I didn’t want to give one player more influence over the game than the others.
- Silly is fine, and we’ve got some silly ones. But we’ve also got some that just don’t really come up in play without a lot of circumstances. This is my fault, not that of any of the players.