Iâ€™m using the scenarioÂ Stoon Lakefrom the scenario collection Weep. Now, the bookâ€™s been out for some time, so itâ€™s gotta be past the statute of limitations, especially with the third edition on its way. Still, donâ€™t read any farther if you want to make sure you avoid knowing too much about the adventure.
In UA, knowing too much will save your life but damn your soul.
**YOU HAVE BEEN WARNED**
This session was really about half-and-halfÂ Pinfeathers andÂ Stoon Lake. The team had a few loose ends they wanted to wrap up in Boston, so I let them do that before giving them their next assignment.
One thing I forgot in my last post was the cliffhanger I ended the session on ((To be honest, I forgot to include it in the post because I forgot that I had done that. I don’t really know how I forgot; I was inordinately pleased with myself when I pulled it off.)) – the team showed up at the Circle’s Edge bookshop to meet with the Flock ((Against the specific instructions of EPONYMOUS.)) and found that everyone in the room was dead.
Fade to black.
We picked it up right there this session ((After the group reminded me of where things stood, and I pretended that I had known all along.)), and the squad did a quick investigation of the scene, finding that everyone had been herded together and shot. There were no casings around, and no reports of noises, so the gang thought that weapons like their hush-puppy pistols.
They fled the scene just ahead of the police sirens, and sat in the car for a little while eavesdropping on the police using their police scanner. They didn’t learn a whole lot more, as the cops became very careful in what they broadcast once the scope of the crime became apparent. Luckily, Leggy had used her videomancy to create a video record of the scene, and they decided to find a safe place to hole up overnight and see what else they could uncover.
First, though, they headed over to Sid’s place, because his body was not at the bookshop. There, they found Sid dead, shot execution style, at his open floor safe. A business card in the trash led them toÂ the hotel where the mysterious Angela ((The Flying Woman avatar who kicked their asses the previous session.)) was staying. Still ignoring EPONYMOUS’s orders to stay away from the whole situation, they figured they could make one more try at salvaging something from their mission ((Besides, of course, Amelia Earhart’s compass, which they had already stolen from Sid’s floor safe. And the text file of Sid’s ritual plans.)).
The video they had didn’t reveal much more information, but they managed to scam the room number of Angela’s room in hotel from the night clerk at the front desk. When they broke into her room, they found her dead, as well, spiked to the ceiling with the words “Hush Hush” carved into her belly. More Sleeper work.
They spent the night cleaning up the mess and disposing of the body, then hit the road. About that time, EPONYMOUS called them, asking where they were. Cruz told him that they were just about to head back to base, and was told to head to a nearby Kinko’s to pick up their next assignment.
That assignment sent them to the small town of Stoon Lake, Minnesota, to investigate a report of a Bigfoot attack. Their initial investigations haven’t yielded much, yet, though they met the mother of the man who was attacked, plus her very large dog, and the reporter who wrote the story.
The meeting with the reporter didn’t go well. They had hoped, what with her history with strange stories, that she might be a valuable contact with useful information about the occult underground. But the reporter had been burned pretty badly ((Figuratively.)) by her contact with the weird stuff, having lost her job in the city and being stuck out in a little weekly regional paper, so she was less than welcoming. She was downright paranoid, and somewhat abusive, and she really pissed off Skye, who had been hoping to use their common interest in journalism to leverage some co-operation ((Sorry, Fera.)).
That was when we called the game for the evening. It wasn’t a very conclusive session,Â but it moved them from the last assignment into the new one.
I ranÂ Stoon Lake for my previousÂ UA group many years ago, and it turned out to be the deadliest scenario in that entire campaign. Not necessarily because of the enemy; we lost one character and almost lost another to friendly fire incidents ((That’s what you get with heavily armed, but decidedly urban, bad-asses wandering around the bush at night hunting for Bigfoot.)). Only the epideromancer rolling his bones with a deliberate car crash saved them – he got enough juice to rewrite the previous half-hour or so.
I don’t think this time through will be quite so bad. But you never know.
Next session is tomorrow night, and we’ve got a guest player for the evening. He’s going to be a TNI honcho come to check on the PCs, because they seem to be keeping secrets and playing pretty loose with TNI rules.
Should be fun.