Sundog Millionaires: Scum and Villainy

Last week, we got together to do the character creation for our new Fate Core Star Wars game. It had been over a month since we did the game creation session, which is a little longer than I had originally wanted, but life gets in the way sometimes.

And, because life gets in the way sometimes, we got started late and didn’t get as much done as we might have. But we made it through the high concept and trouble aspects, through the phase trio, and through the skill assignments. By the time we got to the stunts ((Arguably one of the most complex parts of character creation.)), it was pretty late, and we were getting kind of punchy ((To be fair, we always start kind of punchy.)), so I gave a brief explanation of what stunts were, and how they worked, and we decided to finish up the characters via e-mail and using our forum ((We have a forum now?)).

As of this point in time, characters aren’t finished yet. Still, I wanted to get a short post about it, because I’m a bit behind on the blog.

So, we’ve got a hidden human Jedi ((I knew at least one of the players would go for this option. And I correctly guessed which one.)), a besalisk archaeologist, a human former Imperial diplomat, a wookiee mechanic/slicer, and a messed-up former assassin droid.

It looks like an interesting group. I hope to finish up the characters this coming week, and maybe even start play next weekend.

Oh, yeah. We still need to decide on what kind of ship the gang has.

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