Iâ€™m runningÂ Tomb of HorrorsÂ for this leg of theÂ Storm PointÂ campaign â€“ indeed, for the rest of the campaign. You may not want to read on if youâ€™re playing the game yourself.
It’s been over three months between sessions. Scheduling has been problematic, based partially on all the usual summer stuff plus some weddings and travel. In addition, I think fading enthusiasm for the game is a contributor ((We’ve been talking about it pretty much every session we get together – including this one.)) – with people getting somewhat tired of the game, they are less likely to make it a priority in their schedules.
Now, we still want to get together and game, but we’re all getting a little ((Or, in some cases, a lot.)) tired of D&D after more than eight years. That said, we also don’t want to just leave the story hanging. So, once again, I’ve taken it upon myself to pare down the remaining adventure of Tomb of Horrors so that we can wrap up the game in about four more sessions – right around the start of the new year. We talked about what we wanted to play next ((The assumption is that I will run the game, which is fine.)) and, while there was some murmuring over Night’s Black Agents, in the end, Star Wars: Edge of the Empire won out.
Anyway, much of the evening was taken up in discussion about the next game, about what happened in the last session, about all the other stuff that’s been going on in our lives in the last three months, and a looooong combat.
We jumped right in with initiative, fighting the callers in darkness that came boiling out of the temple walls. They were annoying, but didn’t really threaten the gang all that much, thanks to having two high-level leaders in the party dishing out healing and saving throws. It took a while to wear the monsters down, but they eventually did, and were happy about that.
Now, in the intervening time, I’m taking a machete to the end of this adventure and the entirety of the next one. I want to hit the high points, giving the gang a worthy payoff to a campaign we’ve all had fun with.
Or, y’know, a TPK. Whichever.