<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Digging a Little Deeper</title>
	<atom:link href="http://www.rickneal.ca/?feed=rss2&#038;p=503" rel="self" type="application/rss+xml" />
	<link>http://www.rickneal.ca/feeder/?FeederAction=clicked&amp;feed=Comments+on+Articles+%28RSS2%29&amp;seed=http%3A%2F%2Fwww.rickneal.ca%2F%3Fp%3D503%23comment-&amp;seed_title=Digging+a+Little+Deeper</link>
	<description>...And why would anyone care?</description>
	<lastBuildDate>Wed, 01 Sep 2010 17:12:58 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.1</generator>
	<item>
		<title>By: Dresden Files Inhalt &#124; Rollenspiel-Almanach - Im Angesicht des Würfels</title>
		<link>http://www.rickneal.ca/feeder/?FeederAction=clicked&amp;feed=Comments+on+Articles+%28RSS2%29&amp;seed=http%3A%2F%2Fwww.rickneal.ca%2F%3Fp%3D503%23comment-2041&amp;seed_title=Digging+a+Little+Deeper&#038;cpage=1#comment-2041</link>
		<dc:creator>Dresden Files Inhalt &#124; Rollenspiel-Almanach - Im Angesicht des Würfels</dc:creator>
		<pubDate>Sun, 28 Feb 2010 12:19:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.rickneal.ca/?p=503#comment-2041</guid>
		<description>[...] Rick Neal [...]</description>
		<content:encoded><![CDATA[<p>[...] Rick Neal [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: What&#39;s He On About Now? » DFRPG Q&#38;A 9</title>
		<link>http://www.rickneal.ca/feeder/?FeederAction=clicked&amp;feed=Comments+on+Articles+%28RSS2%29&amp;seed=http%3A%2F%2Fwww.rickneal.ca%2F%3Fp%3D503%23comment-1782&amp;seed_title=Digging+a+Little+Deeper&#038;cpage=1#comment-1782</link>
		<dc:creator>What&#39;s He On About Now? » DFRPG Q&#38;A 9</dc:creator>
		<pubDate>Tue, 16 Feb 2010 23:42:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.rickneal.ca/?p=503#comment-1782</guid>
		<description>[...] Balsera actually had a really good answer for this back here. To sum up, he recommends picking an NPC with an agenda, figuring out how far along he/she is with [...]</description>
		<content:encoded><![CDATA[<p>[...] Balsera actually had a really good answer for this back here. To sum up, he recommends picking an NPC with an agenda, figuring out how far along he/she is with [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Scott&#8217;s Corner &#187; Archive &#187; Dresden: Lots of Q&#38;A answered</title>
		<link>http://www.rickneal.ca/feeder/?FeederAction=clicked&amp;feed=Comments+on+Articles+%28RSS2%29&amp;seed=http%3A%2F%2Fwww.rickneal.ca%2F%3Fp%3D503%23comment-1665&amp;seed_title=Digging+a+Little+Deeper&#038;cpage=1#comment-1665</link>
		<dc:creator>Scott&#8217;s Corner &#187; Archive &#187; Dresden: Lots of Q&#38;A answered</dc:creator>
		<pubDate>Fri, 12 Feb 2010 22:03:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.rickneal.ca/?p=503#comment-1665</guid>
		<description>[...] An overview of the RPG books is here. [...]</description>
		<content:encoded><![CDATA[<p>[...] An overview of the RPG books is here. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Physical Facts About The Books &#124; The Dresden Files RPG</title>
		<link>http://www.rickneal.ca/feeder/?FeederAction=clicked&amp;feed=Comments+on+Articles+%28RSS2%29&amp;seed=http%3A%2F%2Fwww.rickneal.ca%2F%3Fp%3D503%23comment-1604&amp;seed_title=Digging+a+Little+Deeper&#038;cpage=1#comment-1604</link>
		<dc:creator>Physical Facts About The Books &#124; The Dresden Files RPG</dc:creator>
		<pubDate>Tue, 09 Feb 2010 13:22:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.rickneal.ca/?p=503#comment-1604</guid>
		<description>[...] of you following us on Twitter may have already seen the link to playtester Rick Neal&#8217;s overview of the contents of the two books.  If you haven&#8217;t read Rick&#8217;s recent blog posts, you should; he&#8217;s spilling lots [...]</description>
		<content:encoded><![CDATA[<p>[...] of you following us on Twitter may have already seen the link to playtester Rick Neal&#8217;s overview of the contents of the two books.  If you haven&#8217;t read Rick&#8217;s recent blog posts, you should; he&#8217;s spilling lots [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stacey</title>
		<link>http://www.rickneal.ca/feeder/?FeederAction=clicked&amp;feed=Comments+on+Articles+%28RSS2%29&amp;seed=http%3A%2F%2Fwww.rickneal.ca%2F%3Fp%3D503%23comment-1589&amp;seed_title=Digging+a+Little+Deeper&#038;cpage=1#comment-1589</link>
		<dc:creator>Stacey</dc:creator>
		<pubDate>Mon, 08 Feb 2010 17:13:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.rickneal.ca/?p=503#comment-1589</guid>
		<description>Great write up!</description>
		<content:encoded><![CDATA[<p>Great write up!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Iorwerth</title>
		<link>http://www.rickneal.ca/feeder/?FeederAction=clicked&amp;feed=Comments+on+Articles+%28RSS2%29&amp;seed=http%3A%2F%2Fwww.rickneal.ca%2F%3Fp%3D503%23comment-1586&amp;seed_title=Digging+a+Little+Deeper&#038;cpage=1#comment-1586</link>
		<dc:creator>Iorwerth</dc:creator>
		<pubDate>Mon, 08 Feb 2010 14:08:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.rickneal.ca/?p=503#comment-1586</guid>
		<description>How do weapons and armour work? Do they just add stress levels / subtract stress levels?

As to magic, when drawing down power do you need to roll, or do you just draw down a level equal to the relevant skill, whatever that skill is?

Once you have drawn down the power I believe you roll your control. Do you need to get a score above the power level to control it? if you don&#039;t, I presume it spills out and has unforseen effects, and may do the caster damage?

With a stress inducing spell, does it do the power level in stress points, or the level of control you have, or something else?</description>
		<content:encoded><![CDATA[<p>How do weapons and armour work? Do they just add stress levels / subtract stress levels?</p>
<p>As to magic, when drawing down power do you need to roll, or do you just draw down a level equal to the relevant skill, whatever that skill is?</p>
<p>Once you have drawn down the power I believe you roll your control. Do you need to get a score above the power level to control it? if you don&#8217;t, I presume it spills out and has unforseen effects, and may do the caster damage?</p>
<p>With a stress inducing spell, does it do the power level in stress points, or the level of control you have, or something else?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tweets that mention What's He On About Now? » Digging a Little Deeper -- Topsy.com</title>
		<link>http://www.rickneal.ca/feeder/?FeederAction=clicked&amp;feed=Comments+on+Articles+%28RSS2%29&amp;seed=http%3A%2F%2Fwww.rickneal.ca%2F%3Fp%3D503%23comment-1583&amp;seed_title=Digging+a+Little+Deeper&#038;cpage=1#comment-1583</link>
		<dc:creator>Tweets that mention What's He On About Now? » Digging a Little Deeper -- Topsy.com</dc:creator>
		<pubDate>Mon, 08 Feb 2010 04:00:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.rickneal.ca/?p=503#comment-1583</guid>
		<description>[...] This post was mentioned on Twitter by Fred Hicks, Fred Hicks, Terrormaster, dresdenfiles, dresdenfiles and others. dresdenfiles said: You want to know what the contents of the @dresdenfiles RPG looks like? Playtester Rick Neal spills the beans: http://bit.ly/cNGQsJ [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by Fred Hicks, Fred Hicks, Terrormaster, dresdenfiles, dresdenfiles and others. dresdenfiles said: You want to know what the contents of the @dresdenfiles RPG looks like? Playtester Rick Neal spills the beans: <a href="http://bit.ly/cNGQsJ" rel="nofollow">http://bit.ly/cNGQsJ</a> [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: What&#39;s He On About Now? » DFRPG Q&#38;A 1</title>
		<link>http://www.rickneal.ca/feeder/?FeederAction=clicked&amp;feed=Comments+on+Articles+%28RSS2%29&amp;seed=http%3A%2F%2Fwww.rickneal.ca%2F%3Fp%3D503%23comment-1581&amp;seed_title=Digging+a+Little+Deeper&#038;cpage=1#comment-1581</link>
		<dc:creator>What&#39;s He On About Now? » DFRPG Q&#38;A 1</dc:creator>
		<pubDate>Mon, 08 Feb 2010 03:22:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.rickneal.ca/?p=503#comment-1581</guid>
		<description>[...] Balsera actually posted a really good answer to this in the comments of the post. Thanks, Lenny! About all I can add to what he says there is [...]</description>
		<content:encoded><![CDATA[<p>[...] Balsera actually posted a really good answer to this in the comments of the post. Thanks, Lenny! About all I can add to what he says there is [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jon Hammersley</title>
		<link>http://www.rickneal.ca/feeder/?FeederAction=clicked&amp;feed=Comments+on+Articles+%28RSS2%29&amp;seed=http%3A%2F%2Fwww.rickneal.ca%2F%3Fp%3D503%23comment-1580&amp;seed_title=Digging+a+Little+Deeper&#038;cpage=1#comment-1580</link>
		<dc:creator>Jon Hammersley</dc:creator>
		<pubDate>Mon, 08 Feb 2010 00:09:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.rickneal.ca/?p=503#comment-1580</guid>
		<description>So how are enchanted items handled?  Some (potions) are obviously single use items but how do you limit something like Harry&#039;s ring that stores kinetic energy?  

Does using a specific created foci (ritual knife, blasting rod, staff, etc) decrease the difficulty of controlling magical forces and how does it do so?</description>
		<content:encoded><![CDATA[<p>So how are enchanted items handled?  Some (potions) are obviously single use items but how do you limit something like Harry&#8217;s ring that stores kinetic energy?  </p>
<p>Does using a specific created foci (ritual knife, blasting rod, staff, etc) decrease the difficulty of controlling magical forces and how does it do so?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lenny Balsera</title>
		<link>http://www.rickneal.ca/feeder/?FeederAction=clicked&amp;feed=Comments+on+Articles+%28RSS2%29&amp;seed=http%3A%2F%2Fwww.rickneal.ca%2F%3Fp%3D503%23comment-1577&amp;seed_title=Digging+a+Little+Deeper&#038;cpage=1#comment-1577</link>
		<dc:creator>Lenny Balsera</dc:creator>
		<pubDate>Sun, 07 Feb 2010 22:16:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.rickneal.ca/?p=503#comment-1577</guid>
		<description>Rechan: I wouldn&#039;t worry as much as you seem to be worried about the whole &quot;mystery&quot; element of Dresden Files stories. In my opinion, very few of the Dresden Files novels qualify as mystery stories in a hardcore sense. Harry doesn&#039;t &quot;cat and mouse&quot; his adversaries, nor they him - he gathers just enough information to make cool choices and move the plot, and then takes drastic action to stop a nefarious scheme. We often know &quot;whodunit&quot; way before the end of the book. Revelation, where it exists, more often comes in the form of &quot;world/setting knowledge, or relationship/backstory knowledge, that we didn&#039;t know before&quot;.

The game advises you to start from the most practical point possible - that being, an NPC and their motivations - and work your way back from there. I think it works out pretty well, especially if you take all the other advice in the GM chapter about making rolls interesting and whatnot. What it comes down to is this: who is your NPC, what do they want, how do they go about it, and how far along have they gotten before the PCs get introduced to the situation? The further along they are, the more clues there are to distribute.</description>
		<content:encoded><![CDATA[<p>Rechan: I wouldn&#8217;t worry as much as you seem to be worried about the whole &#8220;mystery&#8221; element of Dresden Files stories. In my opinion, very few of the Dresden Files novels qualify as mystery stories in a hardcore sense. Harry doesn&#8217;t &#8220;cat and mouse&#8221; his adversaries, nor they him &#8211; he gathers just enough information to make cool choices and move the plot, and then takes drastic action to stop a nefarious scheme. We often know &#8220;whodunit&#8221; way before the end of the book. Revelation, where it exists, more often comes in the form of &#8220;world/setting knowledge, or relationship/backstory knowledge, that we didn&#8217;t know before&#8221;.</p>
<p>The game advises you to start from the most practical point possible &#8211; that being, an NPC and their motivations &#8211; and work your way back from there. I think it works out pretty well, especially if you take all the other advice in the GM chapter about making rolls interesting and whatnot. What it comes down to is this: who is your NPC, what do they want, how do they go about it, and how far along have they gotten before the PCs get introduced to the situation? The further along they are, the more clues there are to distribute.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
